• Project Summary

    Today, knowledge accumulation is growing very rapidly and overflowing beyond the walls of the classroom. Within the education eco-system; developing analytical, critical thinking and problem solving skills became an important goal in order to become a productive society. We all have a collective responsibility, more than ever, to support the development of today's young people from a holistic perspective for a sustainable economy and society and to prepare them for the 21st century skills-based system.There is a rising momentum all over the world to keep up with the technology revolution.Today's students will grow to pursue careers that do not yet exist. More than ever, it is necessary to prepare our students today so that they have the confidence to invent the world they want to live in. It is important to equip them with 21st century skills in STEAM (Science, Technology, Engineering, Art and Mathematics) and Social and Emotional Learning (SEL) (Self-awareness and management, Social Awareness, Relationship Skills, Responsible Decision Making). According to the article of the World Economic Forum titled “New Vision for Education:Promoting Social and Emotional Learning Through Technology”:“People who can cooperate, have high communication skills, can produce solutions to problems with rational methods will be able to exist in the business life of the future. This social and emotional competence equips students to succeed in the evolving digital economy.”Also,UNESCO recently sent a call to schools to implement SEL practices.By 2027, jobs requiring STEAM skills are expected to increase by 13%.EIGE's economic benefits of gender equality study (2017) show that reducing gender discrimination in STEAM education alone leads to 1.2 million additional jobs in the EU. In this context, our aim is to empower teachers, especially girls and secondary school students with multiple disadvantages, in STEAM and SEL areas and to motivate them to use their skills in a wider way.

    E-STEAMSEL is to give every student the opportunity to learn about technologies and to help them define themselves as innovators and changers who can take an active role in finding solutions to the problems they care about. In addition, to support them to be individuals who are sensitive to environmental problems and have an aesthetic point of view. It is now a necessity for our youth and girls to have STEAM and SEL learning skills in order to take part and struggle in the challenging business world of the future.STEAM mainly focuses on skill development in the fields of science, technology, engineering, arts and mathematics. SEL provides life skills in the fields of teaching and developing the skills needed to manage great emotions, build relationships, gain self-awareness, solve problems, make responsible choices, and set goals. These two complement each other. The world of the future needs individuals with mathematics, science and technology literacy, self-actualized in social and affective learning, creative problem solving and aesthetic values. In this context, our project has adopted the STEAM and SEL fields as a whole and develop them at the transnational level with an e-learning Platform as itsmain objective is to prepare our students for the digital world of the future.

    The main aim of the project is to empower and increase the qualifications of school students and parents who have fewer opportunities.The project especially aims to support students in the fields of mathematics and science where they have the most difficulties and to strengthen their creative thinking skills with art classes. In addition, the project will produce materials to develop students' SEL skills. We aim to produce e-materials by using gamification (digital game) and problem-solving-based learning method and to empower our students in these areas. İn addition the project focuses on presenting the guidance service portal to our students and parents by moving it to the digital space too.