Treasure Hunt


Lesson: Technology

Subject: Treasure Hunt

Grade: 4th grade

Duration: 1 hour

  1. Target Outcomes:

To break down a task into smaller steps to facilitate the programming process;

Cognitive Process Outcomes:

 The outcomes of the center discipline:

Obj1. To describe the choices made during the programming steps using comments, presentations and demonstrations.;

Obj2. To program the ozobots respecting the indicated work tasks;

 

Outcomes of other STEAM disciplines:

Communications

-        To use programming-specific terms in class discussions,

Personal development

-        To collaborate with the classmates,

Art

To build their own obstacle course to the treasure.

1.2. Social Product Outcomes:

• Working in a team,

 • Communicating,

 • Being able to share problem and solution-oriented ideas,

• Fulfilling their duties and responsibilities,

• Presenting the product effectively,

• Understanding the importance of cooperation and collaboration .

2. Materials Used:

Ozobots, working sheet

 

3. Resources

 

 Mobile phones, laptop, videoprojector,

 

4. Learning Methods and Techniques

Argumentation Based Learning Method

collaborative work

 

5. Groups Considered to be Formed During the Activity:

Mixed groups

 


6. Implementation Phase;

6.1 Preparation Phase:

 There are prepared the necessary materials for the activity.

 

6.2: Presenting the problem situation to the student :

 

What do you know about treasures?

What about pirates?

What books and movies do you know about this topic?


6.3: Obtaining Information (Leading Questions)

Students answer the questions presenting all the information known about treasures, pirates, mistery islands.

 


6.4: Idea Development

 

The knowledge related to programming an ozobot through the ozoblockly program is recapitulated. The teacher will exemplify the synchronization of the ozobot with the ozoblockly software.

 

6.5: Product Development:

 

Students receive a treasure map with an obstacle course that they will only complete if they correctly program the ozobots using the ozoblockly app.

 

Making the Prototype:

 

Children are instructed to divide the route into smaller parts before moving on to the next step. Thus, an approach of breaking problems into small steps gives the possibility of testing on small areas and can make the necessary adjustments on the fly when it comes to programming.

 

6.6. Sharing and Mirroring

 

• In mixed groups, students follow the route indicated on the treasure map, programming the ozobot so that it can reach the end of the route.

The groups that finish first get additional tasks – they must include lights, rotations and speeds.

 

6.7 Evaluation:

 

In mixed teams, students play the Escape Room-Treasure Hunt game online.

 

 

 

Bibliography:

 

●      https://www.worldhistory.org/article/1842/treasure--booty-in-the-golden-age-of-piracy/

●      https://www.historyhit.com/famous-pirate-treasure-hauls/

●      https://www.youtube.com/watch?v=cNkaFgFG4UM

●      https://ozobot.com/create/ozoblockly

●      https://mathsciencewarrior.weebly.com/ozobots.html

https://play.google.com/store/apps/details?id=air.mirchigames.new.eldorada.escape.doors.room.door.puzzle.adventure&hl=ro&gl=US